Inclusive classroom through ICT

Topic/ theme: ICT – Information and communication technologies, Pedagogy and didactics, Using ICT to engage students in the modern classroom and to foster inclusion

 At your request, the courses can be structured for a different schedule (5 or 7 training days).

Sending partners: educational organizations involved in formal, non-formal and informal learning: kindergartens, schools, adult training centers, resource centers and other relevant organization active in the adult education field established in Erasmus+ program countries.

Participants: 20-25 adults involved in education

Course fee: According to the Erasmus+ guide, 80 euros / training day, including course preparation, training, training materials, administration costs, organizational costs, 24 hours emergency support.

Trainers: multinational team of trainers – Portuguese, Romanian and Maltese, SALTO affiliated, with specialization courses in more than 15 European countries.

Languages used: English, Portuguese, Spanish, French. The training materials will be provided in English. On request, Spanish and French.

Profile of the participants:

The participants are teachers (working in kindergartens, primary schools, secondary schools etc.) or adult trainers active in the sending organization interested in Digital learning, inclusion and in growing a creative and intercultural environment in their institutions, with or without previous experience, willing to develop themselves professionally not only through the course, but by involving themselves in preparatory and follow up activities. They must be interested in other cultures and in developing the institution’s European dimension.

Objectives:

The main outcome of this course is to enable the participants to implement digital technologies in their practices of teaching, learning and assessment in order to create a fun and engaging environment, helping them:

  • To develop competences regarding applying digital education activities and techniques in different formal settings in order to encourage inclusion
  • To understand the dimensions of incorporation/integration, identity and belonging
  • To develop communication, collaboration, presentation, problem-solving, negotiation, critical & creative thinking skills;
  • To share best practices and transfer knowledge and methods between different cultural zones and different learner ages regarding successful inclusive approaches using digitalisation
  • To develop the participants’ competences of ensuring harmonious group building (taking into account diversity challenges) and transforming the class as a group into a team
  • To develop better understanding of their own competence as teachers and to develop creative digital strategies for dealing with inclusion challenges in their own schools and classrooms
  • To develop tools (a digital game, an E-portfolio, digital stories) about ways of applying technology in education for different age groups
  •  To enable participants to find at least 5 activities and techniques for their own teaching context in order to boost the motivation of their students;
  • To increase participants’ confidence in using web 2.0 social media tools;
  • To gain inspiration to apply digital technology in the classroom
  • To help teachers understand the students’ different realities and how to better integrate them in the classroom
  • To supply tools that will help create bonds between the students and the teacher in a way that every student feels included
  • To identify limiting & negative beliefs and transform them into positive and supporting ones
  • To improve interpersonal relationships
  • To introduce new tools & resources within the classroom to foster well-being – Reduce early school leaving
  • To acquire understanding of the various forms of cyber-bulling and knowledge about impact, risk and long-term effect of victims and bullies, learning how to create strategies on how to deal with and eliminate them
  • To develop e- learning competences about recognizing and prevention cyber-bulling
  • To develop the needed knowledge and competences to prevent all forms of bullying and cyber-bulling in education and school settings
  • To develop ICT competences about applying technology in different educational settings in order to improve the motivation and the creativity of the students and to ensure the progress of every child;
  • To promote European cooperation in the field of education within the framework of the Erasmus+ program by partnership building

Learning outcomes:

By taking part in this training course, the participants will:  

  • Develop competences regarding applying digital education activities and techniques in different formal settings in order to encourage inclusion
  • Understand the characteristics of an inclusive and tolerant environment;
  • Become aware of the importance of incorporation/integration, identity and belonging
  • Develop communication, collaboration, presentation, problem-solving, negotiation, critical & creative thinking skills;
  • Develop competences of ensuring harmonious group building (taking into account diversity challenges) and transforming the class as a group into a team
  • Have a better understanding of their own competence as teachers and will learn how to develop creative digital strategies for dealing with inclusion challenges in their own schools and classrooms
  • Learn how to understand the students’ different realities and how to better integrate them in the classroom
  • Learn how to develop tools (a digital game, an E-portfolio, digital stories) and learn about ways of applying technology in education for different age groups
  • Identify at least 5 activities and techniques for their own teaching context in order to boost the motivation of their students and to encourage inclusion;
  • Have a better confidence in using web 2.0 social media tools;
  • Be inspired to apply digital technology in the classroom
  • Understand the students’ different realities and how to use digital methods and tools in order to better integrate them in the classroom
  • Learn how to use tools that will help create bonds between the students and the teacher in a way that every student feels included
  • Develop ICT competences about applying technology in different educational settings in order to improve the motivation and the creativity of the students and to ensure the progress of every child;
  • Learn how to identify limiting & negative beliefs and how to transform them into positive and supporting ones
  • Improve their interpersonal relationships
  • Learn how to introduce new tools & resources within the classroom to foster well-being and reduce early school leaving
  • Have a better understanding of the various forms of cyber-bulling and knowledge about impact, risk and long-term effect of victims and bullies,
  • Learn how to create strategies on how to deal with and eliminate the various forms of cyber-bulling
  • Develop e- learning competences about recognizing and prevention cyber-bulling and the needed knowledge and competences to prevent all forms of bullying and cyber-bulling in education and school settings
  • To promote European cooperation in the field of education within the framework of the Erasmus+ program by partnership building
  • Develop e-tools and techniques that can be used in order to increase student’s motivation and combat drop-out phenomenon;

Methodology

The main methods will be through practical training, exercises, role-playing, cooperative work, various activities and discussions. The content is based on „learning by doing” combined with “reflection upon action”. The training course has a holistic approach:

  • Experiencing: different educational settings, different digital education methods and tools (Plickers, QR Codes, escape rooms in Google Forms, Goosechase, Jeopardy games, Wordwall, Quizlet, Flipgrid, Cloud tools – Google Suite, Designing Crosswords & Quizzes, Mind Maps & Word Clouds, Avatar etc.)
  • Reflecting: on the methods and its impacts, on the power and limits of digital and inclusive education, on building a pedagogical process etc.
  • Transferring: to the own reality of participants, in order to improve ways of working with their students
  • Sharing: different perceptions, current situations and experiences.
  • Developing: the building capacity of the participants (to be transferred to their students) by including them in the decision process of the training course designing
  •  lessons learnt and best practices on digital and inclusive education in school activities

Daily schedule:

DaysModuleDetails of activities and methodology
Day 1,2Culture and interculturalityCourse introduction – introductory meeting, explanation of practical arrangements, presentation of timetable, information about course venue. Needs and expectations evaluation Intercultural games.
Working in an international project – how to communicate and connect.  Connection between culture and inclusion.  
Icebreakers

Team building: working with colleagues and parents – practical exercises followed by a debate.
Cultural and group values.
Stereotypes and prejudices about ICT in the classroom
Games, methods and tools for improving communication between the participants
Cultural Isla/Lisbon/Larnaca etc.  – project tour exploring exterior manifestations of culture
Days 3,4Digital tools for inclusionCommunication (assertive, aggressive, passive), Empathy and mirroring.
Non-verbal communication in the work environment and in the classroom. Adapting communication to the age group.
Games for improving communication.
Videos for inclusion
Online tools stereotypes and prejudice
How to foster students’ motivation, participation and creativity through non-formal, informal, experiential and e-learning activities.

Developing trust and self-esteem for excluded individuals.
Identification and prevention of cyber bullying.  
Preparation for implementing various ICT tools, applications and web platforms.
Using Plickers, QR Codes, building escape rooms using Google forms, Goosechase, Jeopardy games, Wordwall, Quizlet, Flipgrid. Cloud tools – Google Suite
Designing Crosswords & Quizzes
Mind Maps & Word Clouds
Creating an Avatar
Using digital apps in outdoor settings
Personalised digital tools sharing: participant’s choice!
Day 5Audio and video.
Digital tools to ensure progress for each student
Digital tools and methods to strengthen teamwork, effective cooperation and to support the integration of every child
Using digitalization to improve inclusion and to ensure progress for each student
Audio/video project based on the learner’s realities
Podcasting & Recording
Audio for online use
Online learning – principles and good practices.
Digital stories in education for facilitating inclusion.
Midterm evaluation
Days 6,7Outdoor BlogsWhat is inclusion? The inclusive school and the inclusive society. Understanding exclusion. Coaching tools for young people with fewer opportunities: zone of fulfillment, values, wheel of life, comfort zone.
Sources of conflict in inclusion. Approaches to conflict. Basics: Understanding the problem.
Conflict management and handling styles.

Using European School Education Platform for finding suitable methods for implementing ICT in the classroom Blogs and websites : Uses & Learning Potential
Designing a Blog, website.
Groupwork: the project’s Blog/Website
Day 8Digital methodologyStudy visit to a local institution which is applying digital and inclusive education methods. Dissemination of previous European projects made by all partners.
Collaborative digital tools
Digital tools in evaluation.
Day 9Evaluation and disseminationDissemination and valorization activities planning.
Using European certification tools: Europass Mobility certificate, upgrading the Europass Language Passport and Europass Skills Passport
Project evaluation.
Certification ceremony.
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