Online School

Topic/ theme: ICT – Information and communication technologies, Pedagogy and didactics, Using ICT to engage students in the future classroom. Flipped classrooms and how they can be integrated into classroom curriculum. Blended learning approach.

 At your request, the courses can be structured for a different schedule (5 or 7 training days).

Sending partners: educational organizations involved in formal, non-formal and informal learning: kindergartens, schools, adult training centers, resource centers and other relevant organization active in the adult education field established in Erasmus+ program countries.

Participants: 20-25 adults involved in education

Course fee: According to the Erasmus+ guide, 80 euros / training day, including course preparation, training, training materials, administration costs, organizational costs, 24 hours emergency support.

Trainers: multinational team of trainers – Portuguese, Romanian and Maltese, SALTO affiliated, with specialization courses in more than 15 European countries.

Languages used: English, Portuguese, Spanish, French. The training materials will be provided in English. On request, Spanish and French.

Profile of the participants:

The participants are teachers (working in kindergartens, primary schools, secondary schools etc.) or adult trainers active in the sending organization interested in Flipped classroom method, in Bended learning approach, in Digital learning and in growing a creative and intercultural environment in their institutions, with or without previous experience, willing to develop themselves professionally not only through the course, but by involving themselves in preparatory and follow up activities. They must be interested in other cultures and in developing the institution’s European dimension.

Objectives:

The main outcome of this course is to enable the participants to implement the Flipped classroom method, the Bended learning approach and Digital technologies in their practices of teaching, learning and assessment in order to create a fun and engaging environment, helping them:

  • to understand the Flipped (upside down) classrooms method and the Bended learning approach
  • to be able to confidently implement a “Flipped Classroom” / Bended learning lesson
  • to develop ICT competences about applying technology in different educational settings in order to improve the motivation and the creativity of the students;
  • to share best practices and transfer knowledge and methods between different cultural zones (at least 3 countries) and different learner ages;
  • to develop tools (a digital game, an E-portfolio, digital stories) about ways of applying technology in education for different age groups;
  •  to enable participants to find at least 5 activities and techniques for their own teaching context in order to boost the motivation of their students;
  • to increase participants’ confidence in using web 2.0 social media tools;
  • to gain inspiration to apply digital technology in the classroom
  • to understand importance of open educational resources (OER) and open learning environments in education in order to promote universal access to education.
  • to learn how to apply Flipped Classroom as student-centered learning structure
  • to learn how to differentiate Flipped Classroom activities according to students learning styles, interests and diverse socio-cultural backgrounds.
  • to understand how to assess a Flipped Classroom / Blended learning project and how to create a lesson plan
  • to develop learner’s key competences such as creativity, critical thinking, media and digital literacy, promote use of ICT and active teaching methods to enhance quality of mainstream education at all levels.
  • To enrich communication skills, improve foreign language competencies, broaden and unify professional vocabulary for effective dissemination of good practice.
  • to promote European cooperation in the field of education within the framework of the Erasmus+ program by partnership building;


Learning outcomes:

By taking part in this training course, the participants will:  

  • Have a full understanding of the Flipped (upside down) classrooms method and the Bended learning approach
  • Be able to confidently implement a “Flipped Classroom” / Bended learning lesson
  • Develop competences regarding applying digital education activities and techniques in different formal settings
  • Develop communication, collaboration, presentation, problem-solving, negotiation, critical & creative thinking skills;
  • Develop competences of ensuring harmonious group building (taking into account diversity challenges) and transforming the class as a group into a team
  • Have a better understanding of their own competence as teachers and will learn how to develop creative digital strategies for dealing with challenges in their own schools and classrooms
  • Learn how to develop tools (a digital game, an E-portfolio, digital stories) and learn about ways of applying technology in education for different age groups
  • Identify at least 5 activities and techniques for their own teaching context in order to boost the motivation of their students;
  • Have a better confidence in using web 2.0 social media tools;
  • Be inspired to apply digital technology in the classroom
  • Understand the students’ different realities and how to use digital methods and tools in order to better teach them
  • Learn how to use tools that will help create bonds between the students and the teacher in a way that every student feels encouraged
  • Understand how to assess a Flipped Classroom / Blended learning project and how to create a lesson plan
  • Focus on active learning and student engagement
  • Have a better opportunity to deal with mixed levels, student difficulties, and differentiated learning styles during the online and in-class time. 
  • Develop ICT competences about applying technology in different educational settings in order to improve the motivation and the creativity of the students and to ensure the progress of every child;
  • Understand importance of open educational resources (OER) and open learning environments in education in order to promote universal access to education
  • Apply Flipped Classroom as student-centered learning structure, learn to differentiate Flipped Classroom activities according to students learning styles, interests and diverse socio-cultural backgrounds.
  • Gain broader understanding of current practices and systems of education in different countries, cultivate mutual respect, embed common professional training values.
  • Improve their interpersonal relationships
  • Develop key competences such as creativity, critical thinking, media and digital literacy, promote use of ICT and active teaching methods to enhance quality of mainstream education at all levels.
  • Enrich communication skills, improve foreign language competencies, broaden and unify professional vocabulary for effective dissemination of good practice.
  • Develop e-tools and techniques that can be used in order to increase student’s motivation and combat drop-out phenomenon;
  • To promote European cooperation in the field of education within the framework of the Erasmus+ program by partnership building

Methodology

The main methods will be through practical training, exercises, role-playing, cooperative work, various activities and discussions. The content is based on „learning by doing” combined with “reflection upon action”.

Flipped Classroom/Blended learning approach brings an innovative shift of learning in which home activity is prior to classroom sessions. In our course you will learn how to deliver home lectures to students, develop tasks in the classroom through discussions, projects and creative exercises and assess students learning progress

The training course has a holistic approach:

  • Experiencing: different educational settings, different digital education methods and tools (Plickers, QR Codes, escape rooms in Google Forms, Goosechase, Jeopardy games, Wordwall, Quizlet, Flipgrid, Cloud tools – Google Suite, Designing Crosswords & Quizzes, Mind Maps & Word Clouds, Avatar etc.)
  • Reflecting: on the methods and its impacts, on the power and limits of digital and inclusive education, on building a pedagogical process etc.
  • Transferring: to the own reality of participants, in order to improve ways of working with their students
  • Sharing: different perceptions, current situations and experiences.
  • Developing: the building capacity of the participants (to be transferred to their students) by including them in the decision process of the training course designing
  • Multiplying and sharing: lessons learnt and best practices on digital and inclusive education in school activities

Daily schedule:

DaysModuleDetails of activities and methodology
Day 1Culture and interculturalityIntroductory meeting, explanation of practical arrangements, presentation of timetable, information about course venue.
Intercultural games.
Working in an international project – how to communicate and connect.
Icebreaker activities using drama for trust and ensemble building
Team building: working with colleagues and stakeholders – practical exercises followed by a debate.
Day 2 Introduction to the Course
Stereotypes and prejudices about ICT in the classroom
Games, methods and tools for improving communication between the participants
Cultural trip – project tour exploring exterior manifestations of culture
Day 3Digital toolsUnderstanding what the Flipped Classroom method and the Blended learning approach are – ways in which they can be implemented Building ‘lectures’;
Understanding how to create videos for students and where to upload and store them;
Day 4Explore other Flipped Classroom/Blended learningExplore other Flipped Classroom/Blended learning teaching methods through blogs, messenger and other social media platforms.
Google drive
Mind Maps & Word Clouds
Using Google Earth: Virtual Travel
Personalised digital tools sharing: participant’s choice!
Day 5Audio and video.
Digital stories
Online reseach – small audio/video project based on the learner’s realities Creating rubrics and student portfolios.
Podcasting & Recording Audio for online use
Voip – Skype for online collaboration – simulation game
Digital stories in education.
Midterm evaluation
Day 6Blogs, websites and webquestsPreparation for implementing various ICT tools, applications and web platforms. Blogs, Websites, webquests: Uses & Learning Potential
Designing a Blog, website
Groupwork: the project’s Blog/Website
Webquest: exploring the urban landscape results.
Day 7Learning lesson planCreating a detailed Flipped Classroom/Blended learning lesson plan Using Plickers, QR Codes, building escape rooms using Google forms, Goosechase, Jeopardy games, Wordwall, Quizlet, Flipgrid.
Cloud tools – Google Suite
Designing Crosswords & Quizzes
Mind Maps & Word Clouds
Creating an Avatar
Using digital apps in outdoor settings
Personalised digital tools sharing: participant’s choice!
Finishing up the lesson plan and results assessment Brainstorming cross-curricular or school wide
Flipped Classroom learning in your school.
Day 8Digital methodologyStudy visit to a local institution which is implementing European projects, Flipped Classroom method and the Blended learning approach.
Dissemination of previous European projects made by all partners.
Using the Interactive Whiteboard in education
Day 9Evaluation Erasmus dissemination NetworkingDissemination and valorization activities planning. Dissemination of previous European projects made by all partners.
Using European certification tools: Europass Mobility certificate, upgrading the Europass Language Passport and Europass Skills Passport
Project evaluation.
Certification ceremony.
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